What did you intend in your showcase design- color, size, shapes.
For my design I intended to have our tri-folds on the sides so that they are not in the center of everything where things like the game and pictures for our class will be. The center of attention will be our game itself. Diana and I were thinking of taking some tablets and showing a slideshow presentation with pictures of our class working as well as having some of us bring in some of our projects we've done in this class (blocks, kaleidoscope, etc.) which would be nice if everyone could bring some of our old projects if they have them. The orange and black on the tri-folds will represent our school colors.
My roles was to handle background music for level one. At first we thought we could get some audio files off the internet but it turns out we had to record it ourselves, due to copyright. After recording the music we altered it to give it our own sound. We recorded the voice of the main character as well.
How do you feel we did as a team in meeting our original Game Design project goals?
At the beginning our plan for the game was very different. We intended for the player to obtain an item within the maze as well as battle creatures and such. Our narrative team confused us though, and changed it by setting it up to just be an escape from the maze game. I was very confused at this. Also the engineering could not figure out how to make creatures to battle so we scrapped the idea. But its going well and we should be testing the game soon.
What do you wish had gone differently throughout the game design process?
I just wish we had more time to work on it and somewhat stuck to our original idea but otherwise it was okay.
What do you feel were your greatest achievements throughout the game design process?
In this, audio had a lot of difficulty when it came to copyright on music and sounds. It was a great achievement learning a few simple things to play on a piano and then editing the sound with Craig to make it unique.
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